|Don Bluth's Banjo project definitely got everyone's interest|
In this corner, the veterans, including what was left of Walt's "9 Old Men" were almost all gone by then although thankfully some would still come by and check in with us from time to time. In another corner there was a generation of great artists that hadn't really had their opportunity to strut their stuff with the old guard in place and were hoping to soon get their chance. There was also the corner with Don Bluth's group who were also talented, well trained and believed to be the next leaders of Disney animation. And let's not forget yet another corner containing the sometimes brash but equally talented Cal Arts trained kids which found their leadership in people like John Musker who captained the "Rat's Nest" as they called his cacaphony of comedic cartoon cut ups.
There were of course other innocent and equally talented folks of all ages and backgrounds contributing but these heavyweight contenders were the main event so to speak. I can only believe that with a person like Walt in charge, we would still have many of the same situations that go along with managing so many creative types but we would have been expected to channel more of the efforts into the films under his guidance. I once asked a man who worked alongside Walt for many years about just this problem and Woolie Reitherman's response was, "Walt wouldn't put up with that crap, he was too busy making movies." ( I always did like Woolie's frankness ) Unfortunately of course, Walt had passed away 10 years earlier and he was the irreplaceable piece of the puzzle. I liked and had friends in all of the groups which sometimes made it awkward when having people over to the house for get togethers who usually didn't get together. Nevertheless these folks and the overwhelming studio population for the most part worked together very well and operated as a team.
|Cauldron Directors don their caps as "Fare Folks"|
The tension on this film was relieved somewhat with the help of some wickedly funny pranks and gag sketches. An example on the right is one of literally hundreds of gag drawings that permeated the production and helped the crew keep their spirits up while laughing at management, the directors, and each other. The artist who doodled out the "Fare Folk" sketch was and still is a top animator and storyman and was hands down my favorite gagster. I wish I had room here for a lot more of these. It still cracks me every time I look at it. Sorry Joe, heh, heh, heh.
I was also called in by Joe to look into new film presentation processes. Joe was very interested in trying to find a gimmick that might help this film stand out among the rest. I looked into a variety of processes including 3d (I hated the glasses but couldn't find a way around them), stop motion background elements, xeroxing onto paper from actual models I built and other experiments including projecting onto a lenticular screen. We actually got some incredible results that drew applause from out little sweatbox audience using model sets during the "meltdown" sequence that gave us what looked a very intricate animated line drawing (one of the models is shown to the left). Why was it not used on the final film you ask? Well when I eventually left to work on Basil, no one stepped forward to see it through.
|More sweeping shots, less camera moves.|
The layout department was given gorgeous new 70mm widescreen charts from our Scene Planning Department to compose their scenes but after using them for a few weeks I found myself comparing them to an old set Don Griffith had given to me from "Sleeping Beauty" and noticed a marked difference in the width versus height ratio. Unfortunately by the time I discovered the discrepancy and went to Dave Thomson in Scene Planning to show him, quite a few scenes were already handed out to the animators and thus had to be adjusted as we were given the new improved and corrected field charts.
|First week on the Picket line|
(The strike was an important and difficult time for all of us that suffered through it so I'll save that part of the story for another time to be illustrated with pictures I took from the first day we went out, the picket lines, the fight at the Union meeting and how many of us coped with having no salary for months)
The gist of why I mentioned the Cartoonist's Strike was that it added yet another road block on Cauldron's path to completion. Almost as soon as the strike was settled another upheaval rocked the magic Kingdom of animation. This latest storm was not to be found in the artist's camps or on the sidewalks but was unfortunately brewing at the top of Disney management. Through a series of colorful idioms like green mail and golden parachutes, we soon found the head honcho, Ron Miller, Walt Disney's son-in-law and hand picked successor gone and replaced by non-Disney people we had never even heard of: Michael Eisner, Frank Wells and Jeffrey Katzenberg.
|The mouse factory behind closed doors|
|Mel Shaw contributed countless Character Designs |
like this one of Gurgi to be voiced by John Byner.
Since his background was only in live action up to this film, this point of view isn't really that unusual. Jeffrey however proved to be a very hard working exec and showed how serious he was in rectifying his lack of knowledge by immediately going into a thorough self education process involving every step of the creative and production processes used by Disney feature animation. He soon became a hands on manager who garnered the respect of quite a few on the staff (including me) and along with Roy Disney's help and guidance would see Disney animation eventually regain its prominence in the field.